Atelier Sophie 2 Latest Livestream Reveals Even More Gameplay Details… Plus a Collab?

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Koei Tecmo had just unveiled many more details on the upcoming latest title of Gust’s Atelier series, Atelier Sophie 2 on its most recent scheduled livestream. More than just teasing parts of the story and character setups further, we finally take a much better gander at its main gameplay systems.

Prelude to the Prelude (Announcement Recap)

While the existence of the game has already been leaked out for quite some time, the first big and official reveal for Atelier Sophie 2 was made during Koei Tecmo’s dedicated presentation schedule last TGS 2021. The unveiling was built up side-to-side with another development announcement for Gust, with was the game Blue Reflection Tie.

Apart from the basic premise of the sequel itself, not much was revealed as expected. The game is set sometime after the events of the first Atelier Sophie but before their appearance in Atelier Firis. One big clue to this, even just by watching the teaser trailer, is the fact that (present) Plachta is still in her doll body (thus pointing to a time after the first game, but before the events of Atelier Lydie & Suelle).

Needless to say, the appearance of much younger (and bubblier) Plachta and Sophie’s former caretaker Ramizel immediately give the audience yet another tantalizing clue to the setting of the game. Though, it’s not exactly the time travel setup you’re expecting. Because, it is set in a brand new artificial world called Erde Wiege, as is revealed with the introduction of additional characters such as Alette, Diebold, and especially Elvira.

The brief introduction to the new alchemy options also teases the use of a dual-panel system. This particular feature makes it much easier to optimize the choice of ingredients for synthesis, by simply letting an AI “suggest” most of the basic stuff. Of course, high-end items might still require manually synthesizing them for the first time in order to unlock them during the late-game.

And of course, the slight graphical update also brings it much closer to Atelier Ryza in terms of visuals compared to the original Mysterious (Fushigi) trilogy.

The rest of the promotional stuff unveils alternate skins, product packages, and other stuff, which will continue to be promoted even during yesterday’s latest trailer.

Livestream Information Updates (Summary)

The first part of the livestream was dedicated to recapping most of the announcements made last month. This primarily includes character profiles, as well as explaining the aforementioned basic premise of the world. Generally most of the information that was slowly added to the game’s official website.

As for the new information given, the audience was treated to these brief system and tweaks introductions:

  • Item farming was revamped for increased quantity per attempt. Different types of new minigames were made to spice up the action, as well as to provide rewards to dedicated players, since by playing skillfully you can more or less choose the categories of items you want to farm.
  • The ingredient farming operation itself was made simpler for some others. Upon receiving the items, a synthesis clue indicator is also shown to immediately provide information on the importance of a certain item for a specific type of synthesis.
  • Sophie and (young) Plachta are shown to have different synthesis styles, which could manifest in different item effects (a ’la classic Atelier), or just straight up different items altogether.
  • Manipulate weather with special consumables (used on certain terminals) to alter the environment (for extra paths, field bonuses, etc.). These “weather” consumables can be synthesized just like other crafted items.
  • For enemy encounters, the addition of the aura system, offering break conditions to spruce up normal combat, and lets players gain an extra turn upon a successful aura break.

In addition, there were also a few QoL updates for Atelier Sophie 2 that were directly inspired by later Mysterious trilogy games and Atelier Ryza 1 & 2, such as:

  • Minimap showing the entire region of an area is now available.
  • Progression indicator tells what to do next, and is shown directly on the minimap (as a blue arrow).
  • Fast forward feature both for scenes and battles right at the start (no need to clear the game first).
  • Summary section for story cleanly indicates unlocked scenes, and those that are yet to be triggered.

The last part of the livestream delved more into the visual elements of the game. More specifically, conceptual artwork, with additional explanations for the design of characters, enemies, environments, and more.

For those who don’t have the time to listen to the specific intricacies of the new information details, a summarized version in the form of a brand new trailer is available here (also includes other details already revealed before).

Extra Collaboration Details

Very briefly towards the end of the livestream, a very short announcement of a collaboration between Atelier Sophie 2 and Bandai Namco’s Tales or Arise was unveiled. No details were actually revealed, although this would most likely take in the form of some additional DLC for Tales of Arise at the moment, since it’s the only game out of the two that is officially available right now.

As for why the collab was greenlit, it was simply due to both franchises celebrating their 25th year anniversary this year. Would Atelier Sophie 2 receive its end of the Tales collab later when it is finally released? It should be.

Title: Atelier Sophie 2: Fushigi-na Yume no Renkinjutsushi
Release Date: February 24, 2022
Genre: Alchemy Simulation RPG
Official Game Page (Japanese):
Official Atelier franchise Twitter (Japanese):
Official YT (Japanese):
Distribution Format: Full game (Paid title)
System Support: Playstation 4, Nintendo Switch, PC (Steam)
Copyright: Koei Tecmo, Gust


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